v0.0.2 Changelog - August 21st 2025
Changelog – Version 0.02
New Features
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Added random item box cheat command for testing.
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Introduced vehicle customization, including early support for cosmetic attachments and paint.
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Added temporary vehicles and parts for testing.
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Implemented save game functionality with loadouts.
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Added local multiplayer support, allowing multiple players to join, use different items, and see visible player name tags.
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Created a garage scene with a preview pawn and basic UI.
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Introduced checkpoint and item box feedback systems, including flashing indicators when players are teleported.
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Added initial AI item usage system.
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Implemented an AI placement system to track checkpoint progress and racer standings.
Improvements
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Inventory updated to support proper item stacking.
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Main Menu redesigned for clarity and now supports controller input (work in progress).
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Options Menu expanded with graphics and control settings.
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Camera placement and garage navigation improved.
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AI driving significantly enhanced:
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Can now reverse when needed.
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Properly drives on both sides of the road.
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Uses adaptive speed and predictive steering.
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Can now overtake other racers.
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General UI consistency improvements across menus.
Fixes
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Resolved multiple build stability issues.
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Fixed a bug where car wheels would unexpectedly fall off.
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Fixed crash when removing players and returning to the menu.
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Corrected player spawn issue where players occasionally failed to appear.
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Improved controller navigation in menus.
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Fixed checkpoint distance indicators not displaying correctly.
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Improved reliability of checkpoint progression in multiplayer matches.
Changes
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Removed outdated AI Racer system, replaced by new overtaking and adaptive AI behavior.
Files
Get Hypertrack
Hypertrack
Race using items across diverse tracks and environments.
Status | In development |
Authors | SyntaxErrorStudios, GMatrixGames, willie2000_og, UnluckyProdigy, SirAppleV |
Genre | Racing |
Tags | Unreal Engine |
More posts
- It’s OK to Lose - William Chung39 days ago
- Changelog v0.0.339 days ago
- From None to Done: Making Keybinds Work Everywhere - Anthony B. - Aug. 28, 202539 days ago
- Why UI Humbled Me in v0.0.3 - Jason F. - Aug 28, 202539 days ago
- Back from the Backend - GK - Aug. 28th 202539 days ago
- Split the screen double the work - William Chung - Aug 22, 202545 days ago
- Teaching Players and AI to Read the Road - Jason F. - Aug 22, 202545 days ago
- When the Music Stopped - Anthony B. - Aug. 21st 202546 days ago
- You spin my car right 'round - GK - Aug. 21st 202546 days ago
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